The library, at the moment, don’t have any class dedicated to generate graphics, because the main intention is to use the library inside other softwares like Rhinoceros or Unity3D, to name a few. Nevertheless, it’s clear the necessity to display graphs, I’m working on this. In the meantime you have 2 alternatives to see the algorithm performance:
IOExcelreadto print and retrieve data from Excel app, where it is possible to create any kind of graph.
Laga.Graphicsnamespace to print in a textbox through WPF basic information of the algorithm.
Revised documentation: 2019/06/20